I have recently been looking at my Heretics and Renegades force and thinking what I would like to add to the force in the future. And purely from a background perspective for the traitors, I would like to add in some artillery pieces, both tanks and actual artillery. However looking over the rules, an issue has come up that I would like your help with.
Reading over the barrage rules it seems rather clear to me, but I have been looking online and talking to people at my club and a few have a different interpretation of the rules than me. So I would like to see your takes on these.
Now the barrage rules themselves are quite easy, it’s when it comes to multiple barrages is when it becomes more interesting. I will go over the rules to make sure we are all on the same page. When firing multiple barrages we fire the closest model first and find out where it lands. Then for each extra shot we scatter to see where it lands based on the original shot. So in picture 1, the darker blast is the original shot, and the other two scatter off in relation to it.
If I roll a hit, I get to choose where to place the template, and according to the rules I can “place the markers so that it touches any part of ANY marker”. So if I wanted to I could snake out the barrage in a long line (picture 2), or cluster it and get as many hits as possible (picture 3).
Now if I have a unit like 3 wyverns, each throwing out 4 barrage shots, so that's 12 shots, is where things get interesting. So my interpretation of the rules says that I need to place a marker for each shot and leave it on the table. So who the hell has 12 templates? It’s impractical to be able to hold that many templates above the table, but that's how it’s meant to be done right? So if I wanted, I could have a line or two of blasts going off in different directions if I roll enough hits, and then a lot of blasts around the centre?
The first issue I come across, many people don’t have more than 1 or 2 templates and so some people flip the first template in relation to the others. That is ok in a pinch with 2 or 3 shots, but it doesn’t really allow the shots to travel to where they need to. It has also seemed to make a few people think that when you get a lock on, you can only place it in contact with the original shot and can only circle around it. That's not right is it?
Another issue I have come across is wound allocation. In the rules it says “when determining wound allocation and cover saves always assume the shot is coming from the centre of the FIRST blast marker”. But people seem to think it’s from each blast, especially when it comes to odd situations like picture 4. In picture 4 the dark blast marker is the first shot, and the other 2 scatter off from it. Because the infantry are behind the wall, even though two blasts are behind it, they will still get a cover save as the FIRST BLAST in on the other side of it.
So am I right in my assumptions with placing blasts and cover saves or have I missed something vitally important from somewhere else? And more importantly, if I buy a thud gun or wyvern, am I going to have to buy a million more blast markers? As well as coming up with a magic way to keep the blast makers above the table.
What are your thoughts?